Welcome on the Daídalos project's official website
2010-11-19Project's progress

After some weeks without news, here is some information regarding the project progress.
The project progresses and even if this version doesn't have all the previous features yet, a test version can be a possibility in a near futur.
Of course it will not have all the previous features, but it's mainly to allow you to test this version and see what is good or wrong.
Recent weeks have been devoted to 3 things:

 

Optimization on the heart of the engine:

Even if this part is not totally done yet (and it's difficul for you to see that on videos), I decided to change some internal structures to reduce as much as possible the cpu consumption. Since the last video, the render is much more faster with dynamic objects (something like +80%).

 

Animations:

Daídalos supports 3 3D model formats : one is static (obj) and two handle animations (md2 et ms3d).
The md2 format supports keyframes animation and should be the main format for dynamic elements in the game.
Because the ms3d format is heavier than the md2 format (skeleton animations are much more complicated to compute), I don't think that I will use it, but because the loading class is already implemented, I will keep it if you are interessted in it ^^


(Test model)

 

Management of dynamic objects:

Now that animations are possible, I am able to rewrite the dynamic objects behavior. The first thing done was the doors. It mainly works like before, with two types of doors:

  • Simple doors that open when approched.
  • Looked doors that need a magnetic card.

 

 

What's new here is the implementation of the magnetic card readers. Those readers will open locked doors when the player approch them (instead of approching the door itself like in the previous version of Daídalos).
So it will be possible to put a reader anywhere, to assign it a color (corresponding to the door's color) and to assign it a group of doors to open.
In the same way, it will be possible to create switches, traps, hidden places... Of course it's only ideas and it need to be implemented.

 

At last, please note that I'm preparing a new video to illustrate all that. I don't know exactly when it will be ready because I still have some work to do, but I't will come soon ^^

Latest news

2011-02-25 - 2011.02.25 build release 2011-02-14 - 2011.02.14 build release
2011-02-11 - First release of the Alph... 2010-12-09 - New video
2010-11-20 - Opening of the forum 2010-11-19 - Project's progress
2010-09-26 - New technical video 2010-09-09 - Fist technical video
2010-09-02 - A new beginning 2010-03-15 - Screenshot of the first i...
2010-02-06 - 64Bits version available 2009-12-16 - Alpha 0.85 version release
2009-12-14 - New video 2009-10-28 - Alpha 0.8 version release
2009-10-24 - The end is near... 2009-10-12 - News and screenshots
2009-08-30 - Screenshots of the projec... 2009-07-20 - New version available
2009-07-12 - Illustration of the Occlu... 2009-07-10 - Performances comparison 0...
2009-06-25 - The fair of the particles 2009-05-04 - New optimizations
2009-03-10 - New version of Daí... 2009-03-07 - New screenshots for a new...
2009-02-19 - The project is out 2009-02-17 - Weapon handling - Second ...
2009-02-09 - Performances comparison 0... 2009-02-03 - New video
2009-01-27 - Weapon handling - First part 2009-01-06 - Back-face Culling
2008-11-12 - The project is out 2008-10-30 - New screenshots
2008-11-01 - Delay in the release date 2008-09-14 - Alpha demo 0.102
2008-09-13 - Release of the alpha version 2008-09-07 - New video
2008-09-04 - Alpha demo 2008-08-30 - The anisotropic filter
2008-08-29 - Additions and updates 2008-08-26 - New objects
2008-08-24 - Mouse handling 2008-08-23 - New screenshots
2008-08-21 - New objects 2008-08-20 - The gamma level
2008-08-19 - Antialiasing 2008-08-19 - Collisions - Part 2
2008-08-13 - The joys of the fog 2008-08-09 - First weapon!
2008-08-07 - The pillars 2008-08-06 - Collisions
2008-08-03 - Let there be light! 2008-08-01 - Level handling
2008-07-31 - First visual 2008-07-24 - Project presentation

» Advertising