Welcome on the Daídalos project's official website
2010-09-02A new beginning

Hello all,
It's been months since I had not given news about the project, and one of the reason was the lack of time. But it doesn't mean that nothing has been done since my last news (which was published in march).
Since Jully I started a project on rewriting Daídalos. The experience gained during the last two years made me realize that I could do something technically more ambitious. So I decided to restart the project in order to do something more "professional" (the project was at first a way for me to learn how to develop in 3D).

 

This new beginning will be composed of three parts:

  • The creation of a more advanced 3D engine
  • The reimplementation of the original features
  • The resume of the suspended ideas

 

The 3D engine

That's where the big part is. The main modification toward the players is the change from OpenGL to DirectX 9 API. Regarding the technic part, a lot of things will change, to improve the visual quality and to make things more generic.
Here is a list of features that will be implemented in the engine (you can visit wikipedia for more detailled explanations):

  • Building the world with a BSP tree
  • HLSL Shaders (3.0)
  • Deferred Shading
  • Blinn-Phong Illumination
  • Geometry Instancing
  • Normal Mapping
  • Shadow Map
  • 3D particle engine

 

The 3D engine : Preview

Since that the project started on Jully, I had a little time to work on it. Here is screenshots that show you the current render:

 

In the screenshots previously shown, the engine is well under way (BSP Tree construction, HLSL Shaders, Normal Mapping, early Shadow Map...). I still have work to do on the visual part, but I will soon publish a video in order for you to see this in motion...

See you soon and thanks to all for supporting this project.
Latest news

2011-02-25 - 2011.02.25 build release 2011-02-14 - 2011.02.14 build release
2011-02-11 - First release of the Alph... 2010-12-09 - New video
2010-11-20 - Opening of the forum 2010-11-19 - Project's progress
2010-09-26 - New technical video 2010-09-09 - Fist technical video
2010-09-02 - A new beginning 2010-03-15 - Screenshot of the first i...
2010-02-06 - 64Bits version available 2009-12-16 - Alpha 0.85 version release
2009-12-14 - New video 2009-10-28 - Alpha 0.8 version release
2009-10-24 - The end is near... 2009-10-12 - News and screenshots
2009-08-30 - Screenshots of the projec... 2009-07-20 - New version available
2009-07-12 - Illustration of the Occlu... 2009-07-10 - Performances comparison 0...
2009-06-25 - The fair of the particles 2009-05-04 - New optimizations
2009-03-10 - New version of Daí... 2009-03-07 - New screenshots for a new...
2009-02-19 - The project is out 2009-02-17 - Weapon handling - Second ...
2009-02-09 - Performances comparison 0... 2009-02-03 - New video
2009-01-27 - Weapon handling - First part 2009-01-06 - Back-face Culling
2008-11-12 - The project is out 2008-10-30 - New screenshots
2008-11-01 - Delay in the release date 2008-09-14 - Alpha demo 0.102
2008-09-13 - Release of the alpha version 2008-09-07 - New video
2008-09-04 - Alpha demo 2008-08-30 - The anisotropic filter
2008-08-29 - Additions and updates 2008-08-26 - New objects
2008-08-24 - Mouse handling 2008-08-23 - New screenshots
2008-08-21 - New objects 2008-08-20 - The gamma level
2008-08-19 - Antialiasing 2008-08-19 - Collisions - Part 2
2008-08-13 - The joys of the fog 2008-08-09 - First weapon!
2008-08-07 - The pillars 2008-08-06 - Collisions
2008-08-03 - Let there be light! 2008-08-01 - Level handling
2008-07-31 - First visual 2008-07-24 - Project presentation

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