Welcome on the Daídalos project's official website
2008-07-24Project presentation
Here is the first news on the project currently under development.
The project title is of course temporary


What is Daídalos ?
Daídalos is a FPS developed in C++ and uses OpenGL for the graphic part and SDL for the windowing part. This project is my first OpenGL project.


What are the specificities of the game?
The game itself is not very original. The principle is close to Doom: traveling through levels full of monsters, finding keys that will allow you to open doors till the end of the level, and surviving of course.


What are the development objectives?
The goal of the project is not to do a whole game (tons of levels, monsters or weapons ...), simply because it's extremely long to create, because i'm working during my free time and because i'm alone on this project.

The objectives are as follow:

  • Create the levels mecanisms (and probably a level editor)
  • Dynamic lightning handling
  • Collisions handling
  • Sounds handling
  • Create a level
  • Create a weapon
  • Create some types of monsters (2-3)
  • Create some usable objects
  • Create some decorative elements (pillars, crates ...)


Do you have a release date?
Not at the moment. Even if the objectives seems to be low, it's something very long to do. The development will progress when i will have the time, and it seems that it will take some months or years at minimum to be achieved.

Latest news

2011-02-25 - 2011.02.25 build release 2011-02-14 - 2011.02.14 build release
2011-02-11 - First release of the Alph... 2010-12-09 - New video
2010-11-20 - Opening of the forum 2010-11-19 - Project's progress
2010-09-26 - New technical video 2010-09-09 - Fist technical video
2010-09-02 - A new beginning 2010-03-15 - Screenshot of the first i...
2010-02-06 - 64Bits version available 2009-12-16 - Alpha 0.85 version release
2009-12-14 - New video 2009-10-28 - Alpha 0.8 version release
2009-10-24 - The end is near... 2009-10-12 - News and screenshots
2009-08-30 - Screenshots of the projec... 2009-07-20 - New version available
2009-07-12 - Illustration of the Occlu... 2009-07-10 - Performances comparison 0...
2009-06-25 - The fair of the particles 2009-05-04 - New optimizations
2009-03-10 - New version of Daí... 2009-03-07 - New screenshots for a new...
2009-02-19 - The project is out 2009-02-17 - Weapon handling - Second ...
2009-02-09 - Performances comparison 0... 2009-02-03 - New video
2009-01-27 - Weapon handling - First part 2009-01-06 - Back-face Culling
2008-11-12 - The project is out 2008-10-30 - New screenshots
2008-11-01 - Delay in the release date 2008-09-14 - Alpha demo 0.102
2008-09-13 - Release of the alpha version 2008-09-07 - New video
2008-09-04 - Alpha demo 2008-08-30 - The anisotropic filter
2008-08-29 - Additions and updates 2008-08-26 - New objects
2008-08-24 - Mouse handling 2008-08-23 - New screenshots
2008-08-21 - New objects 2008-08-20 - The gamma level
2008-08-19 - Antialiasing 2008-08-19 - Collisions - Part 2
2008-08-13 - The joys of the fog 2008-08-09 - First weapon!
2008-08-07 - The pillars 2008-08-06 - Collisions
2008-08-03 - Let there be light! 2008-08-01 - Level handling
2008-07-31 - First visual 2008-07-24 - Project presentation

» Advertising