Here is the first news on the project currently under development.
The project title is of course temporary
What is Daídalos ?
Daídalos is a FPS developed in C++ and uses OpenGL for the graphic part and SDL for the windowing part. This project is my first OpenGL project.
What are the specificities of the game?
The game itself is not very original. The principle is close to Doom: traveling through levels full of monsters, finding keys that will allow you to open doors till the end of the level, and surviving of course.
What are the development objectives?
The goal of the project is not to do a whole game (tons of levels, monsters or weapons ...), simply because it's extremely long to create, because i'm working during my free time and because i'm alone on this project.
The objectives are as follow:
- Create the levels mecanisms (and probably a level editor)
- Dynamic lightning handling
- Collisions handling
- Sounds handling
- Create a level
- Create a weapon
- Create some types of monsters (2-3)
- Create some usable objects
- Create some decorative elements (pillars, crates ...)
Do you have a release date?
Not at the moment. Even if the objectives seems to be low, it's something very long to do. The development will progress when i will have the time, and it seems that it will take some months or years at minimum to be achieved.